In case of such corrupted save only solution is to load save that was made before Spring Cleaning (or stuff like it) was ever installed, or to remove it for good and start the new game.Īnother possible reason for crashes are AI path finding problems, those were a scourge of Bethesda games for a long time, Fallout3 suffered greatly from this issue. In some cases game seems to be unable to resolve pathing problem and on certain conditions (probably some internal pathing stack overflow) game just CTD immediately. Since my mod forces NPCs to do a lot of pathing, that problem becomes amplified, and it causes CTD sometimes, when no notable conflicts or any other reasons are present. To make matters worse, it had been found that SC edited data still persists within the save even after the master mod removal, so deinstall will not help. In attempt to mitigate cell reset bug SC author made some nasty edits, what cause the rain of compatibility and CTD trouble. Some mods edit Cells in particuarly bad way, one particularly notable example is Spring Cleaning mod. Sometimes moving WOTC in the load order to near to start or near the end of list helps, but that is not the general case. ![]() Another possibility is to take a close look at your load order and try to eliminate some other mods that edit cells, those include lighting and fog mods, new interior mods, settlement mods etc. Remove them one by one until you find the sucker that cause problems. The only real way to resolve such kind of conflict is to use FO4Edit to resolve all those by hand, and as you may guess that may be impossible to do if many cells are conflicting (entire game region for example). This general problem is well known and was extensively discussed at the forums (for example, here ) Any present Cell edit conflict ensures gamma of consequences you are surely familiar with, namely: screw up of precomputed visibility (previs), precombined meshes, Cell resets, container resets, spring bug and ultimately - CTDs in some cases. Normally it's just a simple case of winning override which mod's record will be used, that is not the case with Cell editing, since game used special flags/timestamps to determine one that should be loaded. Since master load orders from which Cells are copied are different from one author to another, game ends up with many different versions of the same cell, if several mods edit any particular game cell. Main reason is simple - you can not place anything into the worldspace without attaching copy of parent cell to the ESP file. I don't know if people are aware but currently where are problems with compatibility between all mods that edit Cells and those can not be addressed by any form of merged patch or anything like that, only Bethesda can fix that. Unofficial Fallout 4 patch has been confirmed to cause crashes and is incompatible with this mod! ![]() System overtaxing/fallout 4 engine memory leak.ĥ. Navmesh/AI path finding problems of the game engine.Ĥ. ![]() Saves corrupted by some other Cell editing mods (including settlement mods).ģ. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning).Ģ. ![]() Although the list below is by no means complete, it covers most common scenarios:ġ. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs.
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